'Magic' the "Largest Game Brand"
Published: 02/08/2012 02:06am
Hasbro CEO Brian Goldner told analysts in the company’s conference call this week that Magic: The Gathering is “…the largest game brand in the U.S.” (apparently excluding videogames from the comparison). And for the first time, a Hasbro exec has characterized the size of the brand, implying that it’s $200 million or more. In praising the Wizards of the Coast management team Goldner noted that the team had taken Magic, “which totaled less than $100 million in revenues in 2008 and was on the decline, to where it is today,… more than double the size it was just three years ago.”
Hasbro disclosed that Magic had doubled in the last three years at its Investor Day last fall(see “’Magic’ Doubled Since 2008”), but no scale had been assigned to the brand.
It wasn’t clear exactly what the number for Magic includes, but we assume it’s a combination of wholesale CCG revenues and licensing revenues for videogames and other products. Regardles, it means that Magic: The Gathering is a strong nine figure brand, an impressive accomplishment for WotC and its management.
The discussion of Magic was in the context of Hasbro confirming that it missed its original expectations for Q4 and the year. Revenues for the year were up 7% to $4.29 billion, but profits declined 3% to $385 million. The miss had been warned, and was due to a rough holiday season post-Thanksgiving (see “Hasbro Sales Miss Expectations”).
|Confessions of a Comic Book Guy--Romancing the Comic|
|The Aftermath of Pro Tour 'Khans of Tarkir' and the TCGplayer Standard State Championships|
|The Shifting Cultural Landscape of Fan Conventions|
|Rolling for Initiative--How to Sell Me Your Game (or Your Comic or Anything Else)|
|DVD Round-Up: 'Pee-wee's Playhouse,' 'Mad Men,' & 'Snowpiercer'|
|Cryptozoic's Response to WotC
And Lawsuit UpdateCharges that WotC is trying to eliminate a competitor through litigation.